Research & Development

We build the tools before we sell the service

Cloudly Studio started as a research project, not a studio. Every capability we offer today began as an open technical question: could we do this accurately, repeatably and fast enough to be worth offering? This page records those questions, what we built to answer them, and where each one stands.

A team member operating Cloudly's interactive 3D product viewer on a wall-mounted touchscreen, showing an industrial robot arm.

Why a 3D studio does R&D

Research that stays close to real production problems

Methods before the market has them

Clients get approaches we have already tested on our own projects, not experiments run on their deadline.

No black boxes

The core tools, from our product viewer to our pipelines and quality checks, are ours. We can explain, adapt and support them.

Accuracy first

Generative AI is useful, but it is never allowed to change what an engineer approved. Much of our research is about where that line sits.

The research thread

One question, asked six ways

Each project removed one bottleneck between a real object and an accurate, reusable digital version of it: first people, then products, scenes and drawings, and now whole environments.

  1. 01 Research origin From May 2025

    Digital twins of real people

    The question

    Can a real person's likeness be reproduced photorealistically and consistently enough to stand in for a photo shoot?

    What we built

    Image models fine-tuned on reference photographs of real people, and a testing routine for identity consistency across poses, lighting and framing.

    What it unlocked

    The identity-consistency methods behind our clothing and accessory visualisation app. This work began before Cloudly Studio was incorporated and was brought into the company when it was founded.

  2. 02 In production October 2025 – working release March 2026

    Our own 3D product viewer

    The question

    Can a browser show an engineering-accurate product, with exact geometry, real materials and photoreal light, on a trade-show touchscreen or a phone, quickly, and without generative AI going anywhere near the geometry?

    What we built

    A viewer built on three.js, with an experimental in-house WebGL2 rendering engine alongside it. It has compressed geometry and textures for fast loading, image-based studio lighting, and hotspots anchored to individual parts, placed with our own editor. Animation is split into chapters, and the view hands off seamlessly from live 3D to 4K pre-rendered video. The viewer went through several generations and more than 140 recorded revisions.

    What it unlocked

    Our interactive product experiences, including the robotics pavilion demo.

    The Cloudly team reviewing a robot-arm model in the 3D product viewer on a meeting-room screen.
    Review session on the product viewer: every iteration is tested on the screen sizes it will actually be used on.
  3. 03 MVP From October 2025

    Curatable 3D scenes with generative AI

    The question

    Can a non-technical marketer compose a showcase scene and get a render-quality image, with generative AI building the surroundings, while the product itself stays exactly as engineered?

    What we built

    A scene-builder MVP that keeps the product layer (geometry, proportions and materials) separate from the environment layer that AI is allowed to generate.

    Where it stands

    The MVP works. The open problem is keeping lighting and reflections physically consistent between the protected product and the generated environment.

  4. 04 Ongoing From October 2025, with an external technical partner

    Real 3D models from 2D drawings

    The question

    Many industrial products exist only as 2D technical drawings. Can those drawings be turned into dimensionally reliable 3D models without rebuilding each one by hand?

    What we built

    A prototype that finds the separate views on a drawing sheet, identifies front, top and side, aligns them by their dimensions and reconstructs a solid model for the web. In parallel, we tested reconstruction from photographs.

    Where it stands

    Results are promising on simple geometry. Complex intersecting shapes are the open problem we are working on now.

  5. 05 In production September 2025 – first beta December 2025 – second generation August 2026

    Detailed clothing and accessory visualisation

    The question

    Can generative AI show a specific garment or accessory as it really is, with its exact colour, fabric and details, instead of a plausible lookalike?

    What we built

    A working application that combines several image-generation engines with an automatic quality gate. Every output is scored against the original product references, and anything below the threshold is regenerated with targeted corrections. The app also plans the minimum set of shots each product needs and records which inputs produced every image.

    What it unlocked

    A principle we now apply everywhere: AI output is only accepted after it has been checked against the source of truth.

  6. 06 Open for pilots From August 2026

    Gaussian splat environment capture

    The question

    Can a real facility, whether a production hall, a line, a showroom or a trade-show stand, be captured as navigable, photoreal 3D quickly enough to be commercially practical, and combined with the precise CAD-based product models we already make?

    Where it stands

    We are testing capture equipment, processing methods and web delivery. This is where we are looking for industrial pilot partners (see below).

How we run research

Research with a paper trail

Every project starts with a written question and the uncertainties we need to resolve. Work runs in short iterations, and each experiment is recorded, including the ones that fail, because those show where the real limits are.

Research is kept apart from client production. A method only moves into our standard pipeline once it has been validated, so clients get the result, not the experiment.

The result: new capabilities reach clients already tested, documented and owned by us.

Gaussian splat pilot

Show your facility, not just your product

We are selecting two or three industrial companies to take part in an early Gaussian splat pilot. A production line, a hall, a showroom or a trade-show stand, captured as a navigable, photoreal 3D space that runs in a browser.

Apply for the pilot

Suited to

  • manufacturers who sell on capability, not only on product
  • sites that are hard or costly for customers to visit
  • teams preparing for a trade show

Pilot partners get

  • early access to the method
  • direct involvement in how it develops
  • pilot terms